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Flash 4 Magic: Creating a Flash Product Catalog

Home > Build > Software > Flash

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Page 2 of 7 - Project 11

The script sets the current product to FlashPack 1, loads the corresponding product text into the text area, and scrolls it to the top. The .scroll property of the text field named Text enables your text scroller, but more on that later. The script also sets the x-position of the text scroll handle to 0. This is necessary because the product text might have changed and therefore is scrolled to the top for convenience. Finally, the button calls the LoadView function, which loads the current product 's picture into the main viewer.

4. Double-click the FlashPack 2 Button to open the Instance Properties dialog box and, on the Actions tab, assign the ActionScript.

On (Release)
     Set Variable:"Product "="flashpack2"
     Set Variable:"Text "=FlashPack2Text
     Set Variable:"Text.scroll "=1
     Set Property ("/TextScroll/ScrollHandle ",X Position)=0
     Call ("/Library/:LoadView ")
End On


5. Double-click the FlashPack 3 Button symbol to open the Properties dialog box and, on the Actions tab, assign the ActionScript. You 'll notice that each script is identical except for the Product and Text values.

On (Release)
     Set Variable:"Product "="flashpack3"
     Set Variable:"Text "=FlashPack3Text
     Set Variable:"Text.scroll "=1
     Set Property ("/TextScroll/ScrollHandle ",X Position)=0
     Call ("/Library/:LoadView ")
End On


6. Exit symbol-editing mode and return to Scene 1.

Setting Up The Feature Buttons

Each product has three different features:interfaces, sliding panels, and props. In turn, each feature has three variations to give the user a good idea of what each product includes. As with the Product Buttons graphic symbol, the Feature Buttons graphic symbol contains nested buttons to make positioning the buttons easier. This time around, you set the value of the currently selected Feature and then call the LoadView function to display the appropriate image.

1. Select the Buttons layer, drag an instance of the Feature Buttons graphic symbol from the Vector Graphics folder onto the Stage, and use the Object Inspector to position the instance at x:20.0 , y:100.0.

Use the Object Inspector to position the Feature Buttons graphic symbol.


2. Open the Instance Properties dialog box of the Interfaces Button and, on the Actions tab, assign the ActionScript.

On (Release)
    Set Variable:"Feature "="interface"
    Call ("/Library/:LoadView ")  
End On


3. Open the Instance Properties dialog box of the Sliding Panels Button symbol, and, on the Actions tab, assign the ActionScript.

On (Release)
     Set Variable:"Feature "="slidingpanel"
     Call ("/Library/:LoadView ")
End On

4. Open the Instance Properties dialog boy of the Sliding Props Button symbol, and, on the Actions tab, assign the ActionScript.

5. Exit symbol-editing mode and return to Scene 1.

On (Release)
     Set Variable:"Feature "="props"
     Call ("/Library/:LoadView ")
End On

 
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