IPOWERWEB.com

 Affordable, reliable
web hosting solutions

Call IPOWERWEB Today at 1-888-511-HOST Chat with an IPOWERWEB representative LIVE!
24/7x365 service - Live Technical Support

Domain Name Registration
web hosting services
cheap web hosting
IPOWERWEB help section
contact IPOWERWEB
testimonials for best hosting
affordable web hosting
IPOWERWEB web hosting
IPOWERWEB accolades
best domain prices


Web Hosting Money Back Guarantee
home build profit promote manage


Flash Drawing Basics

Build > Software > Flash

by Paul Heslep

So you want to be an artist

No two artists are alike. You may not consider yourself an artist at all, but if you will be the one doing the drawing and painting for your Flash movie, then you are an artist. The importance of making this distinction is that I may outline some methods for drawing and painting, but that does not assume that you will use these methods. I have developed my own style for creating images, and you will likely do the same. The important thing is to know what tools you have in your toolbar, and how they can be used. If you have not already done so, please review the Introduction to the Flash Interface, to familiarize yourself with the various tools that are available, and what their names are.

There are seven tools that you will use more than any others when creating artwork in Flash. These are the Arrow, the Paintbrush, the Pencil, the Paint Bucket, the Ink Bottle, the Oval, and the Square. These are basic tools, but have some interesting abilities available as options in the lower half of the toolbar when a particular tool is selected. We will explore each of these seven tools in a moment, but first lets discuss the vector format of Flash.

Vector vs. Bitmap
Vector based drawing applications such as Flash, Freehand, and Illustrator register the shapes you draw as a mathematical formula, meaning that a curving line would be recorded by a vector program as: POINT 1=10X, 10Y; POINT 2=20X, 20Y; CURVE=4+3^2; STROKE=2, BLACK.
Bitmap based drawing applications such as Photoshop register the shapes you draw as points on a grid, meaning that the same curving line would be recorded by a bitmap application as: SQUARE X1,Y1 = NONE; SQUARE X2,Y1 = NONE; SQUARE X3,Y1 = NONE (this format continues for 46,656 pixels for the image sample below). The bitmap application must account for the content of each pixel on the canvas, whether that pixel has content, and if so, what color that pixel is. A more graphic demonstration can be found below.

Image A was created in Photoshop and magnified to 1600 percent.

Image B was created in Illustrator and magnified to 1600 percent.

Notice that under high magnification, Image A from Photoshop shows us each individual pixel, while Image B from Illustrator keeps the same smooth curve no matter what magnification is used.

The important part of learning this is to understand the benefits of using Vectors, as well as knowing their limitations. The bitmap from the above example requires 3 kilobytes worth of information to save as a .gif, due to each and every pixel being accounted for. The vector version of the same circle requires less than 100 bytes of information. The lesson here is to avoid using bitmaps in Flash if at all possible They will make your movie larger than necessary, and Flash must perform massive calculations to allow a bitmap to be animated. There are a few instances where bitmaps must be used, but do so only if you have no choice.

 
home | products | about us | help center | testimonials | press room | contact us
affiliates | careers | domain names | web hosting | site map

Copyright © 1999-2007 IPOWER, Inc. Read our Terms and Conditions. All rights reserved.