Using Live Motion
to Beat Tiger Woods
Part 1
by Don
Herion
(1)
(2) (3) (4)
(5)
LiveMotion
Setup
With my two main elements (audio recording & scanned image) prepared
I started LiveMotion. My first decision was the size and frame rate for the animation.
I chose 300 wide x 450 height and 12 frames per second. It was my plan to maintain
these settings for all future holes.
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| Here you set the parameters of your animation |
The next step was to import my scanned image. There is
no - image import command. You go - File - Place - and select your image. The
image is resized to fit within the window size you chose. My scanned image also
takes up layer 1 in my 'timeline window.'
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| When you 'Place' the scanned image it resizes to fit
the window |
Every object gets its own individual
layer in the LiveMotion. This can create an unwieldy timeline.
Tracing
Hole 1
Unlike Macromedia Flash, LiveMotion does not possess a tool to
autotrace a bitmap image. This meant I would have to do it using LiveMotions'
bezier tool set to trace the image. Fortunately the tools are robust enough to
do the job. I zoom in 200% and select my 'pen tool.' I began tracing the major
rough outline. As I created control points the shape is filled with the color
red. This helps define the curves. After I created about a quarter of the shape
I select the 'arrow' tool and reduced my 'object layer opacity' to 50% (click
F5). I did this so when I go up the left side of the shape I will still see the
rough layer underneath.
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| Add as many control points as needed |