by Don
Herion   
3.5/5 Geeks
(1) (2) Can
'Live Motion' give 'Flash' a run for its money? This was probably the first question
designers asked after Adobe
announced and then released their web-animation program. To be honest, it was
also the first question I asked. When I finally received my copy of 'Live Motion'
I set about finding the answer. A New Player in Town
Upon starting the program the first thing that becomes obvious is the interface.
For a moment I thought I had started Photoshop by accident. As you can see from
the screenshot it closely resembles the interface of Photoshop and Illustrator.
This greatly reduced my learning curve and my anxiety. Learning a new interface
is often a frustrating experience. You have a single 'tool palette' on the left
and 5 'editing palettes' on the right. These palettes can be stacked in any number
of ways just like in Photoshop. After spending a few minutes checking them out
I felt right at home.
Creating Objects Like 'Flash' you can create objects
using the 'tools palette.' Although lacking the more powerful features of its
cousin, 'Illustrator' 'Live Motion' comes equipped with a 'bezier pen tool' and
a 'pen selection tool' to build and edit complex vector shapes. You can also create
vector shapes using the 'rectangle,' 'ellipse,' 'rounded rectangle,' and 'polygon'
tools. These shapes can be edited more precisely using the 'Transform' and 'Properties'
palette. Once your basic shapes are created you can 'Combine' them in a number
of unique ways.
 |  |  |  |  |  |
| original | unite |
unite w/color | minus
front | intersect |
exclude | Bitmap images
can also be imported into 'Live Motion' using the 'Place' Command. This includes
native Photoshop (.psd) and Illustrator files (.ai) with all layers and effects
intact. Again, a huge plus. If you have a 'twain' compatible scanner you can bring
in images that way. Unfortunately you cannot import Macromedia 'Flash' symbols,
native Flash (.fla) or Shockwave files. You also cannot import 'Quicktime,' or
other video formats. On the plus side you can import audio files, including .wav,
.au and .mp3. Animating Objects Borrowing from
Adobe 'After Effects,' 'Live Motion' uses an 'object-based timeline' to create
animations. Unlike Flash which utilizes layer-based animation, object based animation
is simply that, animating each object's (text, image, graphic, etc.) position,
color, opacity, and shape separately over the length of the animation. You can
even apply non-destructive Photoshop type filters to images. Creating
an animation is as simple as picking an object, create an initial 'keyframe,'
shift the 'current-time' marker to an appropriate frame and then edit the objects
attributes (i.e. position). The moment you do this a second 'keyframe' is created.
Now press play and watch the object move. Shift an object's 'keyframe' to edit
the speed. That's it. What can possibly be simpler? Unlike Flash you cannot assign
an object to a path. Nor are there ease in/out sliders. Hopefully this will be
rectified in future releases.
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| Live Motion Time Line | |